Importing a World
It's possible to import a world into the server in multiple ways.
The most reliable way is to upload a world to your server by uploading the world folder to your server's root folder using SFTP and changing the level-name property in your servers server.properties file to the name of your world folder. Making sure that the world folder you upload contains the regions folder and the level.dat file directly inside of it, not within any sub-folders.
If that isn't working for you or you need more information on how it works, check out the rest of the article for steps to Import a world with the File Manager and details on Importing a world with SFTP.
- File Manager
- SFTP
One way is by compressing the world to a zip file and uploading it through the File Manager. However, the world must be less than 100MB, otherwise you need to use SFTP to upload your world.
Want a video instead of text? Check out our video tutorial on importing a world using the Web File Manager!
If you're importing a world that is Vanilla or Spigot based, but are not using it on the same server type, make sure to check out our guide on converting worlds!
Your world folder should contain at the very least region folder and level.dat file, additional files/folders will vary depending on the game version, server software, world state, and mods in use.
- Find the world folder you want to import on your PC and compress it into a
.zipfile. - Go to the
Management > File Managementtab, this is where you can see server files and folders. - Drag and drop the zip file into the file area in Game Control Panel.
- Once the file is uploaded, use the kebab menu next to it and press
Decompressto decompress the zip file. - Now you no longer need the zip file you uploaded, so you can safely delete it by using the kebab menu and pressing
Delete.
After uploading your world you may need to configure the server to use the correct world name. By default the server will look in the world folder, and for Spigot servers the world folders will be named world, world_nether and world_the_end. If your world folder has a different name, you'll want to change the level-name property in the server.properties file to match the name of your world folder.
If you're running Spigot, or any of it's forks, you may need to convert your world from the Vanilla format to the Spigot one. Alternatively, if you're uploading a Spigot world to a Forge or Vanilla server, then you'll need to convert it the other way. In either case, check out our article on Spigot & Vanilla World Formats.
You can manage files using FTP/SFTP, to set it up, check out this guide on Using SFTP.
With SFTP you don't need to compress the world folder, simply drag and drop it in the server's directory. However, SFTP is slow at transferring small files, so compressing the folder will speed up the transfer.
If you're importing a world that is Vanilla or Spigot based, but are not using it on the same server type, make sure to check out our guide on converting worlds!
Your world folder should contain at the very least region folder and level.dat file, additional files/folders will vary depending on the game version, server software, world state, and mods in use.
The steps are very similar to uploading your world with the File Manager,
- Find the world folder you want to import on your PC and compress it into a
.zipfile.- You can also choose not to compress your world.
- Open your SFTP client and connect to your server.
- Drag and drop the zip file into the remote side of the SFTP client.
- If you compressed your world, you'll need to go back to the File Manager then use the kebab menu next to it and press
Decompressto decompress the zip file after it's finished uploading. - Now you no longer need the zip file you uploaded, so you can safely delete it by using the kebab menu and pressing
Delete.
After uploading your world you may need to configure the server to use the correct world name. By default the server will look in the world folder, and for Spigot servers the world folders will be named world, world_nether and world_the_end. If your world folder has a different name, you'll want to change the level-name property in the server.properties file to match the name of your world folder.
If you're running Spigot, or any of it's forks, you may need to convert your world from the Vanilla format to the Spigot one. Alternatively, if you're uploading a Spigot world to a Forge or Vanilla server, then you'll need to convert it the other way. In either case, check out our article on Spigot & Vanilla World Formats.